Samurai Build
Balanced Samurai Starter
Best for new players, PvE progression, and learning combat fundamentals. Prioritize survivability, consistent melee value, and a reliable ability before chasing rare gear.
- Use when: you want the safest first build.
- Upgrade into: PvE farming, boss farming, or timing-based PvP.
- Main risk: can become predictable if you trade every hit.
Open beginner version →
Berserker Build
Pressure Berserker Route
Best for players who want aggression, tempo, and close-range commitment. Build around damage windows and pressure, but do not ignore durability while learning.
- Use when: you want forward pressure and damage.
- Upgrade into: PvP pressure or boss burst after testing.
- Main risk: overcommitting and losing trades.
Open Berserker guide →
Rogue Build
Mobility Rogue Route
Best for spacing, baiting, movement, and PvP growth. Rogue builds should reward repositioning instead of direct trades, so they are less forgiving for beginners.
- Use when: you prefer mobility and PvP spacing.
- Upgrade into: duel-focused setups after matchup testing.
- Main risk: low consistency if you panic dodge.
Open Rogue guide →
PvE Build
Stable PvE Progression
Best for questing, farming, and learning enemies. Samurai is the default safe pick; Berserker can work if you already understand pressure and recovery timing.
- Use when: you want smoother progression and fewer risky deaths.
- Upgrade into: boss farming after learning patterns.
- Main risk: slower than optimized late-game builds.
Open beginner guide →
PvP Build
PvP Direction
Pick Rogue for movement, Berserker for pressure, or Samurai for timing-based melee. Do not treat any PvP ranking as final until current-patch testing confirms it.
- Use when: you understand spacing, cooldowns, and disengage windows.
- Upgrade into: class-specific PvP after duel testing.
- Main risk: very patch-sensitive.
Compare PvP class fit →
Boss Build
Boss Farming Direction
Start with stability, pattern learning, and survivability. Move into damage only after boss routes, attack windows, and drop priorities are confirmed.
- Use when: you want rare gear and repeatable farming.
- Upgrade into: more damage after boss data is verified.
- Main risk: incomplete boss and drop data.
See upgrade path →
Ability Build
Ability-Based Direction
Because public guides note 20+ abilities, ability choice should eventually become its own build layer. For now, use simple, reliable abilities until tested rankings are available.
- Use when: you already know which ability you want to keep.
- Upgrade into: exact ability tier pages after testing.
- Main risk: ability value can change quickly in Alpha.
Match ability to class →
Race Spin Build
Race and Clan Planning
Use Race Spins after choosing a class goal. Keep results that support Samurai stability, Berserker pressure, or Rogue mobility instead of chasing rarity blindly.
- Use when: you have active code rewards and a class goal.
- Upgrade into: specialized PvP or PvE after more data.
- Main risk: wasting spins before picking a direction.
Get working codes →